{"id":245880,"date":"2026-04-07T01:24:09","date_gmt":"2026-04-07T01:24:09","guid":{"rendered":"https:\/\/prog.learn4fun.at\/?page_id=245880"},"modified":"2026-04-21T05:26:05","modified_gmt":"2026-04-21T05:26:05","slug":"scratch-3c","status":"publish","type":"page","link":"https:\/\/prog.learn4fun.at\/index.php\/scratch-3c\/","title":{"rendered":"Scratch (3c) &#8211; Rette den K\u00e4fer"},"content":{"rendered":"<div class=\"et_pb_section_0 et_pb_section et_section_regular et_flex_section\">\n<div class=\"et_pb_row_0 et_pb_row et_flex_row\">\n<div class=\"et_pb_column_0 et_pb_column et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_12_24_tablet et_flex_column_12_24_phone\">\n<div class=\"et_pb_text_0 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>Die Auto-Figuren haben folgende verschiedene Kost\u00fcme:<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_image_0 et_pb_image et_pb_module et_flex_module\"><span class=\"et_pb_image_wrap\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/prog.learn4fun.at\/wp-content\/uploads\/2026\/04\/Kostueme_Auto.jpg\" title=\"Kostueme_Auto\" width=\"191\" height=\"1352\" srcset=\"https:\/\/prog.learn4fun.at\/wp-content\/uploads\/2026\/04\/Kostueme_Auto.jpg 191w\" sizes=\"(max-width: 191px) 100vw, 191px\" class=\"wp-image-245878\" \/><\/span><\/div>\n<\/div>\n\n<div class=\"et_pb_column_1 et_pb_column et-last-child et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_12_24_tablet et_flex_column_12_24_phone\">\n<div class=\"et_pb_text_1 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>Versuche nun das Programm selbst zu erstellen. <\/p>\n<p>1) Beginne mit der Figur \"Beetle\", die mit den Cursortasten gesteuert wird.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_2 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>(Die Figur des K\u00e4fers wird immer dann oben angezeigt, wenn ein K\u00e4fer erfolgreich auf die andere Stra\u00dfenseite gebracht wurde)<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_3 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>F\u00fcr das Programm werden fr\u00fcher oder sp\u00e4ter folgende Variable ben\u00f6tigt:<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_4 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>\"gerettete\" --> Anzahl der geretteten K\u00e4fer<br \/>\n\"beetlespeed\" --> Laufgeschwindigkeit von \"Beetle\"<br \/>\n\"startzeit\" --> speichert Zeit zu Spielbeginn<br \/>\n\"endzeit\" --> speichert Zeit zu Spielende<br \/>\n\"Strafzeit\" --> Strafsekunden wegen Kollision zwischen \"Beetle\" und Autos.<br \/>\n\"Zeit\"-->auf der Spielfl\u00e4che dargestellte laufende Zeit.<br \/>\n\"speedoben\" --> Geschwindigkeit der Autos auf oberer Fahrbahn.<br \/>\n\"speedunten\" --> Geschwindigkeit der Autos auf unterer Fahrbahn.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_5 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>2) Im zweiten Schritt programmierst du die Bewegung der Autos.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_6 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>3) Im dritten Schritt programmierst du das Verhalten und die Folgen bei einer Kollision zwischen \"Beetle\" und Autos.<\/p>\n<\/div><\/div>\n\n<div class=\"et_pb_text_7 et_pb_text et_pb_bg_layout_light et_pb_module et_flex_module\"><div class=\"et_pb_text_inner\"><p>FORTSETZUNG FOLGT!<\/p>\n<\/div><\/div>\n<\/div>\n<\/div>\n\n<div class=\"et_pb_row_1 et_pb_row et_flex_row\">\n<div class=\"et_pb_column_2 et_pb_column et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_12_24_tablet et_flex_column_12_24_phone\">\n<div class=\"et_pb_module et_pb_button_module_wrapper et_pb_button_0_wrapper preset--module--divi-button--1bffc0fc-42a0-49d1-bd9a-ae3ade2d7206_wrapper\"><a class=\"et_pb_button_0 et_pb_button et_pb_bg_layout_light et_pb_module et_block_module preset--module--divi-button--1bffc0fc-42a0-49d1-bd9a-ae3ade2d7206\" href=\"\/index.php\/scratch-3b\">zur\u00fcck<\/a><\/div>\n<\/div>\n\n<div class=\"et_pb_column_3 et_pb_column et-last-child et_flex_column et_pb_css_mix_blend_mode_passthrough et_flex_column_12_24 et_flex_column_12_24_tablet et_flex_column_12_24_phone\">\n\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"folder":[19],"class_list":["post-245880","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/pages\/245880","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/comments?post=245880"}],"version-history":[{"count":6,"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/pages\/245880\/revisions"}],"predecessor-version":[{"id":245888,"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/pages\/245880\/revisions\/245888"}],"wp:attachment":[{"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/media?parent=245880"}],"wp:term":[{"taxonomy":"folder","embeddable":true,"href":"https:\/\/prog.learn4fun.at\/index.php\/wp-json\/wp\/v2\/folder?post=245880"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}